Tuesday 22 January 2013

FYP Game : Boarding Gate Rush

Theme:CAAS/SIA 

Team Members:

Producer/Audio Designer - Lau Ping Shi ( Myself)
Game Designer/Artist -Irwan Shah
Main Programmer -Jeremy Cheng Guo Peng 
Artist - Vanessa Lu Jia Yun

Game Genre:Point and Click


Controls: Mouse 







Game Concept : 

In this digital prototype, the main core mechanic of sorting the customers into various shops are highlighted. There are 4 basic shops that are already there and 4 basic customer types with different preferences. As the game starts, customers would come walking in with thought bubbles above their heads showing which store they would like to patronize. It is the player's job to sort the customers into the various shops based on their liking by pointing and clicking the customer into a specific shop.


After a customer is done patronizing a shop, they may have another shop they would like to patronize, another thought bubble would appear signifying that they want to patronize another shop. Different gender customer would have different number of turns they would revisit the shop. After the customers are done shopping, a smiley face icon would appear above their heads signifying that they are satisfied with their shopping and are ready to go to the boarding gate so player just have to point the specific customer and move them to the boarding gate.


However, if the player sorts a customer into a wrong shop, there will be a penalty whereby the customer becomes angry and they would wander outside the shop before player are allowed to sort them into the shop. Also, if the player point and click a customer straight into the boarding gate, the customer would be unhappy and money will again be deducted.


There is a total level of 5 different levels and as the level progresses, the player would be allowed to upgrade their shop and this allows them to earn more money. There would be a specific amount of money for the player to fulfil at each level and the higher the amount of money the customer earn the more stars. For the last 10 second, a announcement sound would appear and a 10 second countdown icon would appear. For customer which are still not sorted, player can choose to either ignore if they have reach the criteria of each level goal or they would have to directly drag the customer into the boarding gate without sorting them. This would result to money being deducted from range $10 - $25. The amount of the player earning would determine the ranking the airport would get from 0 - 3 which is the highest badges.


Team Contribution : 
The contribution I have in my team would be mainly as the Main sound designer my main task would be to edit and find out the sound effect which the team want for our game. I would mostly be editing the sound effect which I have gotten from Royalty Free website.
I also take up the Producer roles so my roles would be mostly doing all the documentation like updating the Team Blog, Scrum and Team Report and listing down the feedback and things needed to be done for each member. I would also keep track to each individual member current progression to ensure that our project are progressing in time.
I would also do the playtester role of my team by playtesting all the build of the game which my programmer upload and do the internal playtest log for my programmer to improve in the game and try to notice if there is any game bug in the game.

Four Main Customer :













How To Play : 

Select the customer by pointing at the customer. 

Click on the preferred shop which the want to enter. 






















Customer who are satisfied can be move to the boarding gate. 

Unsatisfied customer we would have to wait for a new preferred shop given to the customer. 
















Game Design Document (GDD) : 
Boarding Gate Rush GDD Download

Game Download Link :
Boarding Gate Rush's Game

Game Play Video : 



Saturday 9 June 2012

Digital Game: 3 Little Pig

THEME: Fairytale

ROLES:
Producer/Audio Designer ------ Lau Ping Shi 
Game Designer/Artist ----------- Irwan Shah
Main Programmer ---------------- Jeremy Cheng
Artist ------------------------------ Vanessa Lu


Game Type: Collection/Survival/Building
Button: Keyboard Arrow Keys



Game Concept : 
With the given theme of fairytale, we thought of what fairytales we could use and build a game around it.Through team discussion we each came out with different ideas of game concept from the different fairytale we have in mind. Finally, we settled for a collection/survival type game whereby the player has to collect materials in the day in order to build up his home to survive the wolf attack at night. This concept was taken from the fairytale '3 Little Pigs'.

In the game, players use the directional arrow keys to control the pig, attempting to collect as much material as possible to build up their defence rating so that they can survive the wolf attack which comes every night. The duration they are allowed to collect the materials are shown and when the time is up, the wolf comes in to attack. Depending on how far the player has progressed, the amount of defence that would be deducted when the wolf attacks is different. 

There is also a combo system in the game which allow player to collect a certain type of material and this result to the multiply of point system.Collecting more resources would allow the player to increase their defence. However as the resources drops from the top, other hazards such as nukes and bombs are also dropped along together. Players would have to avoid hitting the hazards as defence points would be deducted. Player are to ensure that the defence points they collect is enough to deal with the attack from the wolf. When attack is overcome player would move on to the next day and more defence points is needed as the wolf attack get stronger as each day passed. 



Contribution in team: 
 
As the producer in the team I discuss with team mates and also come out with different ideas of the Theme given.Ensuring that the game idea given are workable and the progression of the game is on par with the project time span given to us.  

As the sound designer I am also in charge of editting audio and ensuring it fits with the theme of our game. All the sound related in the game are edit from different audio software to give a uniqueness to our game sound. The sound effect also give a audio feedback in the game. It help player gain audio hint from the audio feedback that are in the game. 

I also play test in the game to see if there is any changes or amendment needed to be done in the game so my team programmer can make necessary changes or any changes needed for the artist to change in their Art. I also playtest to give feedback to my team programmer and game designer area in the game which need to be change so as to make it be more fun and balance. Ensuring that the whole gameplay is smooth and enjoyable to other player. 

Screenshot: 
















Game Play Video : 



Download link for game: 
3 Little Pig's Game



Thursday 31 May 2012

Digital Game : Pong Shi

THEME : THE 5 ELEMENT ( Fire, Earth, Metal, Water and Wood) 

ROLES: 
Producer/Audio Designer ------ Lau Ping Shi 
Game Designer/Artist ----------- Irwan Shah
Main Programmer ---------------- Jeremy Cheng
Artist ------------------------------ Vanessa Lu

Game Type: Top down Survival Shooter Game 
Button: One button plus mouse 

Game Concept: 
 The game involves the player controlling the main character as he moves around shooting and killing various enemy types in wave form in order to survive.
The player only controls the mouse to move the character around the screen. Shooting is automatic and the player only has to click if he wants to activate the 'Flame Shot' which is a more powerful variant of the regular shot but this is only available if enemies killed drop those special items form player to collect. There is also another special power up which allow player to avoid hits and damage from weaker enemies but it does not work for the attack from boss enemies. As the player kills, his kills are counted and based on the number of kills, boss monsters would spawn. As time progresses, more enemies would spawn making it harder for players to survive and player would face more and more difficult boss enemies. Players play for a high score achievement by killing as many enemies while trying to survive the endless wave of enemies.

Contribution in team: 
  As the producer in the team I discuss with team mates and come out together with the idea of making a top down survival shooter game. I also ensure that the progression of the game is on par with the project time span given to us.  

As the sound designer I am also in charge of editting audio and ensuring it fits with the theme of our game. All the sound related in the game are edit from different audio software to give a uniqueness to our game sound. 

I also playtest to give feedback to my team programmer and game designer area in the game which need to be change so as to make it be more fun and balance as previously being a casual player I personally find that some area of the game seem to be more challenging so changes was made.  Ensuring that the whole gameplay is smooth and enjoyable to other player. 

Screenshot:



























































Download Game : 
   Pong Shi's Game

   Game Design Document (GDD) : 
   Pong Shi's GDD

   Game Play Video :







Analog Game : Space Miner

Title :Space Miner

Team Member : Yvonne Lee Yi Wen
                          Allarey Antonio Miguel
                          Lau Ping Shi
                          Teo Ting Wei
                          Jun Yee

Our Analog Game is a game that are from the popular digital game Asteroids. We use similar concept of the digital game Asteroid and transform our game into a Analog Game with similar gameplay as Asteroid but made changes and add in new ideas into our Game for our Analog Game Theory Understanding Test Project.

My Role in the team would be helping out with the GDD also known as the Game Design Document which we document down the whole process and changes we made through the whole process of making the game. I also contributed in generating new ideas and playtesting of the game. Balancing of gameplay together with team member.
           

The game is played using a 12 sided dice and 20 sided dice and the Asteriods are the pieces in paper form and the red clips are the ships. All the game rules and game play can be seen in the GDD. 




































Download link for Game Design Document (GDD) : http://www.mediafire.com/view/?zcbuzuc6wb1oion

Sunday 15 January 2012

Personal Digital Game : Lost Farm

Title : Lost Farm

Platform :Maze Game
Game Type: Collection and Survival Game



Game Concept:  The game concept is suppose to be a farm that has all its animal lost and the farmer mission is to collect all the lost animal at each level of the game. As I am not good at drawing so i used Gamemaker Sprite(Art) for my character in the game. Since this game objective is to improve on my programming skill.At each level different animal is trapped inside the door. Farmer which is the player would have to go through each level by killing all the enemies which is suppose to be the wolf but currently i used the skull head as a example. I might hope to further make the game more challenging by allowing the enemy to be able to respawn even after player has shot the monster.This allow us to make the game more challenging as this emphasis player to speed up in saving the animal. I uses the (Diamond) as a representation of the lost animal. Farmer can just shoot the enemy from four different direction but in order to make game more challenging again i would further inprove it by limiting the number of bullet player can shoot.



The objective in order to open the trapped animal at each level would be collecting the scattered smaller animal in the game before you lost all your live. When all smaller animal is collected the door that trapped the main animal which i used the apple to represent would be saved. There is also medication which i used (banana) to represent. It would be used to help recover the live of player when getting in contact with enemy. There would be only a maximum of only 3 lives so if player still collect the medication it would be added into the point system.

The overall game objective of the game is to score the highest High Score. Time pressure added into the game makes the game more challenging when player try to reach each end of the game in the time limit.

Screenshootof images of game:














The level design i think that there is still room for improvement as i would wish to at least have 5 to 7 level for the game and as each level progress, the level become more challenging. The time pressure that i would be using in the game would make player speed up and collect all the smaller animal and open up the door. The game end when all the animal is finally retrieved back and the farm is salvaged.


This is considered my first programmed game which I tried creating after I went for the GameMaker workshop and with the help from my friend when i do not understand what mistakes did i made in my code. There might be a basic game play but this also allow me to get a better understanding of GameMaker. I find that it would be useful to myself as knowing basic Gamemaker would help in my Diploma when I would wish to design a basic Game play of my Game Ideas.


Link to download game: Download












CREDIT: Ricky Teow Ting Rui

Saturday 14 January 2012

Elves Journey UT2 Game Design Game

Title Game: Elves Journey UT2 Game Design

Platform: 2D platform Game


Game Description: The theme of my game would be the Sloth theme. The storyline of the game would be explaining about that Christmas is coming and Santa Claus is sending out present to kids as per normal. In the sleigh, Santa Claus then notice that there is a big hole in his bag which contain all the present that he needto send to the kids. He went back home to find help from th elves but because it is Chirstmas period all the other elves were busy out except for one lazy elf who is still sleeping when everyone is out working hard. Santa Claus was angry to see the lazy elf and demand him to go out and collect back all the dropped present. Being a lazy elf, collecting all the present back would be a chore to him. We are suppose to prevent him from falling asleep in the process of collecting the present and make it back in time to Santa Claus and send out all the present to the kids.


Role in game : I am the sound designer in my team who is incharge of all the sound in the game. Understanding of the game concept and editing of sound effect to suit the game.


Screenshot of images of the game:
























Link to download game: Download

CREDIT: Choo Hou Sin (Main Programmer) , Irwan Shah ( Level Designer/ Artist) , Yvonne Lee Yi Wen (Main Artist) , Teo Ting Wei